Rigor is creating an environment in which each student is expected to learn at high levels,
each student is supported so he or she can learn at high levels,
and each student demonstrates learning at high levels (Blackburn, 2008).

Wednesday, May 8, 2013

Active Learning in Action


What does a lesson look like when students are actively involved? Scott Bauserman, a teacher at Decatur Central High School in Indiana, asks his students to choose a topic from the social studies unit and design a game. The finished product must teach about the topic, use appropriate vocabulary and processes, and be fun to play. As he explains, “Students have to construct the game, the box, provide pieces and a board, and write the rules. I received a wide variety. One game I will always remember was about how a bill gets passed into law. We spent time [in class] talking about all the points where a bill in Congress or the state General Assembly could be killed, pigeon-holed, or defeated. The student took a box the size of a cereal box, set up a pathway with appropriate steps along the way, constructed question/answer cards, and found an array of tokens for game pieces. If a player answered a question correctly, he or she would roll a dice and move along the path to passage. But the student had cut trap doors at the points where a bill could be killed, and if a player landed on a trap door/bills topper, the player to the right could pull a string, making that player’s token disappear from the board. The player would have to start over. Not a bad game from a student who has fetal alcohol syndrome and is still struggling to pass his classes.” 
photo by xandert

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